Kraithan or Bust
5,000 to enter first time. Increase by 5,000 with each iteration.
Fight lots of bosses one after the other. Between fights cooldowns reset and you can decide whether to leave or continue going. You win tokens as you go through, which will be converted to loot at the end. The number of tokens received is equal to the number of party members present at the beginning of the dungeon.
Skip a Fight Pass – Jump a fight, can be used at any time.
Phone a Friend Pass – Bring a friend into the dungeon, used between fights.
Token Armor Pass – Lets you keep some tokens when you die.
1000 to enter.
Adam rolls 3 numbers, 1 for fight difficulty, 1 for reward, 1 for how many people can enter. This one always pays out with gold and 1 loot item (or passes).
Fight Knowledge Pass – We can find out the difficulty of the fight. If you don’t do the fight, you get half of the gold back.
Loot Knowledge Pass – We can find out the worth of the loot. If you don’t do the fight, you get half of the gold back.
Item Multiplier Pass – An item will drop for each person that can run the dungeon (determined by 3rd number rolled).
10,000 to enter, increases by 1,000 each time.
This is like a legit dungeon. There will be no end, only a time limit will end your dungeon run. Each hallway has a gate, so you can only traverse a hallway once. There will be normal dungeon things like fights, puzzles, merchants, loots, etc. Each room cleared will give you more magic find, which will determine the quality of your loot. This one can get you AP.
To leave the dungeon, you can simply leave. You can get KO’d, which will kick you out. And traps can flat out kick you out (traps are brutal in this dungeon). Or the fact that the dungeon is crumbling behind you can get you kicked out if you’re not fast enough.