Kraithan or Bust
Snow: (Waifu Points: 0/20) A bounty hunter found inside the dungeon. Fought the party on sight, but admitted defeat after being outsmarted by Phaxnsette. After an exchange of clothes, the two became friends.
Avaritia: Ex-god turned goblin king found in the ant tunnels near Kraithan. Joined up with the party after being defeated. (DECEASED)
Maestro Mastery Ability – Symphony – Band recruitment and band actions are easier. Band actions are minor actions. When three band actions are done in a combat turn, with three different types of instruments, a d4 multiplier to each of the three actions is applied and a fourth action occurs based on the combination of instruments used.
Shadowdancer Lv 1 Skill – Shadow Form (Shadowdancer) – Toggle Passive minor – Become a shadow, becoming invulnerable to nonmagic damage in combat and gaining 3 Agility
Shadowdancer Lv 2 Skill – Alluring Shadows (Appeal) – Once per combat major – Use shadows to create powerful illusions of your choice and roll success to determine the strength of the illusion (number of people affected, difficulty to break, degree to which people are affected). Only one Alluring Shadows illusion may be maintained at a time, and using this ability locks the user from entering shadow form during its duration.
Shadowdancer Lv 2 Skill – Shadow Symphony (Maestro) – Once per combat passive – A Symphony executed in Shadow form can be a Shadow Symphony, where each band action is tainted by the shadow and given an additional effect.
Shadowdancer Lv 3 Skill – A Song of Shadows (Minstel) – Once per combat major – You play a song which takes hold of all enemies’ souls. Roll a d6. If the result is 1, the enemies take 10% of their current health as dark magic damage. If the result is 2, the enemies lose their next minor action. If the result is 3, the enemies lose their next major action. If the result is 4, the enemies lose their next move action. If the result is 5, the enemies lose their next turn. If the result is 6, the enemies take 50% of their current health as dark magic damage.
Shadowdancer Lv 3 Skill – A Blade Among Flowers (Geisha) – Once per combat major – All seduced enemies may roll 2d6 to break seduction (success is 9). If they succeed, they are no longer seduced and will resist all seduction for the rest of combat. If they fail, you may immediately deal Xd7 damage to them, where X is an integer from 1 to 10 based on their missing health (for every 10% missing health, the integer goes up by 1).
Shadowdancer Lv 3 Skill – Servant of Shadows (Serving Wench) – Once per combat major – Remove all buffs from your enemies, and give your allies random buffs equal to the total amount of enemy buffs removed. Remove all debuffs from your allies and yourself, and give your enemies random debuffs equal to the total amount of debuffs removed.
Geisha Clarification – Most Geisha skills require enemies to be seduced before skills can be used on them, and as such most of them give the user the chance to seduce before attempting the move. However, seducing an enemy is always an action that can be done at any time during or outside of combat, merely requiring an appeal success check. Seduced enemies will automatically take the effects of Geisha skills without requiring another appeal success check.
Geisha Lv 1 Skill – Seductive Slashing – Once per combat major – Roll an appeal success check to seduce a target enemy. If you succeed, deal X times 4d7 physical damage with your fans, where X is the amount of excess by which your roll is successful. If the success roll fails, the cooldown of this skill resets, but it cannot be used on a target you have already failed to seduce.
Geisha Lv 2 Skill – Slicing Winds – Once per combat major – Roll appeal success checks to seduce any number of target enemies. Then deal Xd7 to all enemies, where X is the number of seduced enemies.
Geisha Lv 2 Skill – Reluctance – Passive – Any enemy that is seduced will do half damage to you.
Geisha Lv 3 Skill – Drop Their Guards – Passive – Seduced enemies will take d9 damage from fans instead of d7, and cannot take less than three damage from fans
Geisha Lv 3 Skill – Love Slave – Once per combat major – Roll an appeal success check against one enemy to seduce. If successful, that enemy will take one major action against one of its allies. If you fail, the cooldown of this skill resets, but you cannot use it on a target you have already failed to seduce.
Geisha Lv 3 Skill – Dance of One Thousand Flowers – Once per combat major – Roll an appeal success check. If successful, all enemies will be seduced and distracted. Distraction forces an entity to roll success for hit accuracy, and success becomes easier with each failure.
Geisha Lv 4 Skill – A Dream of Blades – Once per combat major – Roll an appeal success check on one target enemy to seduce. Then deal d7 physical damage with your fans. If you roll at least a four, you may roll again, and continue to roll again until you roll less than four.
Geisha Lv 4 Skill – Worship Our Goddess – Passive – Seduced enemies will not attack you unless you are the only party member left standing.
Geisha Lv 4 Skill – A World of Beauty – Once per combat major – Until your next turn, the party becomes beautiful. Beautiful party members get their damage multiplied by their appeal (unless their appeal is zero).
Geisha Lv 4 Skill – Pacify Their Passions – Once per combat major – Until your next turn, all enemies cannot take any action that would cause any damage to anyone else.
Geisha Ultimate Skill – War Waged for Love – 10 hour cooldown – All seduced enemies will take two turns instead of one each time their turn comes up in combat for the rest of combat. The first of these turns is normal. The second of these turns will be solely devoted to trying to kill other seduced enemies in an attempt to be the last one standing. Seduced enemies do quadruple damage to each other and utilize any skills they can in order to kill other seduced enemies. When only one seduced enemy is left standing, that enemy will attack itself in order to break seduction, losing d% of its current health.
Coming from a long line of dancers, Phaxnsette Dek was destined to follow in her mother’s footsteps. But, for the first time in the Dek women’s history, she did not want to be a dancer. After 5 years of performing on stage for crowds of disgusting, unruly men, she realized that this was not the life for her. However, she couldn’t face her mother after that decision so she ran away from her hometown without a word to anyone, taking with her only the clothes on her back and a satchel full of the money she’d earned over the years. Arriving in a far off city, she settled down as a minstrel, singing songs and playing music for anyone on the streets who would listen to her and her pan flute and lyre, both of which she bought with the money she made from her years dancing.